WebLua Script API: Functions for Dialogues and Cutscenes · ShadowMario/FNF-PsychEngine Wiki · GitHub ShadowMario / FNF-PsychEngine Star Projects Wiki Lua Script API: … WebA Friday Night Funkin' (FNF) Mod in the User Interface category, submitted by Bombastic_Tom. Friday Night Funkin' LUA Settings V3 *SOFTCODING* [Friday Night …
cooldude47980597/Visual-Studio-Lua-Engine: Engine for fnf - GitHub
WebA Friday Night Funkin' (FNF) Mod in the User Interface category, submitted by Bombastic_Tom Friday Night Funkin' LUA Settings V3 *SOFTCODING* [Friday Night Funkin'] [Mods] Ads keep us online. Without them, we wouldn't exist. paywalls or sell mods - we never will. But every month we have large bills Please consider unblocking us. WebSep 30, 2024 · Check the second last link, it has an example of a copy of Week 1's stage made in Lua (If you're using the downloaded build), drop in mods/stages/ and it should be good to go. If you're on source code, copy the stage.json file in assets/preload/stages/ and rename it to whatever is your stage name, then you add the stage objects in PlayState.hx nothilfe notwehr
Higher FPS breaks some aspects of the engine. #12242 - github.com
WebNov 6, 2024 · Yea this is psych engine. You can easily add mods. But for the animated icons, I don't know. You could try making the icons blank and make Animated Lua Sprites for the icons, but that means you have to do a bunch of tweens, figure out how to switch sprites if you're using a losing icon as well, and that's just complicated. WebApr 11, 2024 · Game not opening. #6. Closed. Tyrellwalker1023 opened this issue 3 days ago · 3 comments. WebDec 10, 2024 · GitHub - wally-rblx/funky-friday-autoplay: main.lua 1 branch 0 tags Code wally-rblx Update metadata eb3a86e on Dec 10, 2024 107 commits README.md Update README.md changelogs.md add Score modifiers main.lua Add 'Auto claim rings' for event 4 months ago README.md Funky Friday Autoplayer how to set up apple watch att